We invite you to visit the official website of the Erasmus+ project GamifiedEd and explore the available project results: gamifieded.pou-cakovec.hr. On the website, you can learn more about the project goals, get to know the international consortium behind GamifiedEd, and stay up to date with the latest news and progress.
Within Work Package 2, we have produced the first project result: REPORT ON THE COLLECTION AND ANALYSIS OF CURRENTLY AVAILABLE GAMIFICATION TOOLS. The report provides a detailed analysis of 24 widely used gamification and digital learning tools, including platforms such as Kahoot, Quizlet, and EdPuzzle. The tools were selected for their relevance to adult learners and organised into three thematic areas: digital literacy, teaching English as a foreign language, and fostering self-motivation through the development of soft skills. This result supports educators in making informed pedagogical decisions when selecting teaching and learning tools.
By creating innovative, inclusive, and open educational resources, the GamifiedEd project contributes to the modernisation and quality of adult education, supporting more dynamic, interactive, and engaging learning environments without technical or financial limitations.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or Agency for Mobility and EU Programmes (AMPEU). Neither the European Union nor the granting authority can be held responsible for them.
